Collection of 11 low-poly subdivision-ready 3D models of Formula 1 Season 2026 race cars with PBR materials (Specular and Metallic workflows). This package includes all 11 teams, each with two liveries for both drivers with textures in 4k and 8k (4096x4096 and 8192x8192). Suitable for computer/mobile games, broadcast, advertising, visualizations, etc.
The race car collection is available on TurboSquid (Editorial Use):
https://www.turbosquid.com/3d-models/formula-1-season-2026-f1-race-car-collection-model-2575524?socmed=artstation&referral=opticaldreamsoft
Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The models consists of 50 - 55 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Separate PNG layers and one PSD file of BaseColor texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!
- 7 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet_Body, Helmet_Visor, St_Wheel and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
- 8k Textures for Body and Bottom for juicy closeups!
Model specifications:
- Overall Polygons count: 671,000 (~61,000 each model)
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with metallic workflow is applied to the model. All its parameters were created for the StemCell2 standard.
- Textures size:
Body - 4,096 X 4,096 PNG and 8,192 X 8,192 PNG;
Bottom - 4,096 X 4,096 PNG and 8,192 X 8,192 PNG;
Driver - 4,096 X 4,096 PNG;
Helmet_Body - 4,096 X 4,096 PNG;
Helmet_Visor - 4,096 X 4,096 PNG;
St_Wheel - 4,096 X 4,096 PNG;
Wheels - 4,096 X 4,096 PNG;
Model is available in the following formats:
- BLEND, - FBX, - OBJ, - 3DS.