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Toyota TR010 HYBRID 2026 WEC LMH Hypercar PBR 3D model

Low-poly subdivision-ready 3D model of Toyota TR010 HYBRID 2026 Hypercar Race Car for the WEC season 2026 with PBR materials (Specular and Metallic workflows). Perfect for livery design, computer/mobile games, broadcast, advertising, visualizations, etc. Additional files contain textures in 8k resolution for Body and Bottom.

The model is available on TurboSquid (Editorial Use):
https://www.turbosquid.com/3d-models/3d-toyota-tr010-hybrid-2026-wec-lmh-hypercar-model-2578152?socmed=artstation&referral=opticaldreamsoft

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 7 Materials with textures set - separate for Body, Bottom, Helmet_Body, Helmet_Glass, Driver, and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG (8,192 X 8,192 as a bonus); Helmet_Body - 4,096 X 4,096 PNG; Helmet_Glass - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Glass - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG (8,192 X 8,192 as a bonus); Driver - 4,096 X 4,096 PNG;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 82 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in Blender 4.4 and rendered with Cycles Renderer.

- Polygons count: 70,248 (no n-gons)
Subdivision 1 polygons count: 561,902
Subdivision 2 polygons count: 2,247,608
- Vertices count: 76,690
- Unit Scale: Metric / Centimeters

Materials:
PBR material with metallic and specular workflow.

Body Textures (Specular/Metallic workflow respectively):
- Diffuse/Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular/Metallic (4,096 x 4,096 PNG)
- Glossiness/Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- Blender, - FBX, - OBJ, - 3DS.